Reference

Disc 2 expansion principles

  1. Do not change the story. It is the most important part of the experience. Gameplay rebalancing is to be expected if any additions are made.
  2. Reuse as much cut content as possible while being aware of some content being cut on purpose where some was due to time constraints.
  3. Add and invent as little as possible. This is intended to be faithful, not outright fanfiction.
  4. Replace as little as possible. If a scene that is to be rebuilt in-engine, reuse the text from the chair cutscene.
  5. If new character dialog is to be added, use existing dialog by the character as a point of reference for accents and other mannerisms.
  6. For every new gameplay section, later gameplay balancing must be considered and even altered.
  7. Stay consistent with naming schemes. If the main script uses incorrect localizations then any new text must also reflect that.
  8. For overworld gameplay implementation in the middle chapters, we can start by making towns and cities inaccessible until they’ve been updated with new NPC dialog/placement.
  9. Where applicable, consider using music from Creid, Myth, and the 20th Anniversary Concert, for variety. Naturally, not for replacing existing scene backing tracks. Mitsuda ended up making a lot of variations on the OST.